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Physics in Computer Graphics

Blog about physics research in Computer Graphics

Physics in Computer Graphics

Blog about physics research in Computer Graphics

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Month: January 2022

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Velocity-Based Shock Propagation for Multibody Dynamics Animation

Today, let’s talk about perhaps one of the most intimdating graphics papers ever published (it perhaps even held the title of most intimidating at least until Albert Chern, et al. wrote Schrödinger’s Smoke in 2016). That’s right! This blog post is on Velocity-Based Shock Propagation for Multibody Dynamics Animation by Kenny Erleben. It was published […]

author
Aravind Ramakrishnan
January 5, 2022January 5, 2022
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Position Based Dynamics

How often in games and animations do we have objects interacting with each other? Almost constantly right? Characters walk over grass. They hit things with swords, maybe kick a ball, or swing on a rope. And what could be more infuriating than playing a game and seeing something horribly unrealistic – like when you’re driving […]

author
Aravind Ramakrishnan
January 5, 2022January 5, 2022

Recent Posts

  • Velocity-Based Shock Propagation for Multibody Dynamics Animation
  • Position Based Dynamics
  • ADD: Analytically Differentiable Dynamics for Multi-Body Systems with Frictional Contact
  • Large Step in Close Simulation
  • WRAPD: Weighted Rotation-aware ADMM for Parameterization and Deformation

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