Today, let’s talk about perhaps one of the most intimdating graphics papers ever published (it perhaps even held the title of most intimidating at least until Albert Chern, et al. wrote Schrödinger’s Smoke in 2016). That’s right! This blog post is on Velocity-Based Shock Propagation for Multibody Dynamics Animation by Kenny Erleben. It was published […]
How often in games and animations do we have objects interacting with each other? Almost constantly right? Characters walk over grass. They hit things with swords, maybe kick a ball, or swing on a rope. And what could be more infuriating than playing a game and seeing something horribly unrealistic – like when you’re driving […]